Quake2 Typing Model
-------------------

Author: Paul Bowlay
E-Mail: otser@yahoo.com
WebUrl: http://members.tripod.com/~bowlay/



Legal And Distribution Info
---------------------------

This model is (c) 1998 by Paul Bowlay (aka "Otser").  Permission is
granted to re-distribute it via any method that is NOT commercial!
Any commercial distribution is strictly forbidden due to ID Software's
License Agreement for Quake2.



Introduction
------------

You know the story: You're playing online and need to type something
to someone, and BLAM!  Halfway through a sentence you've been fragged.
It's not fair... you've tried facing a wall (which is in fact supposed
to be a recognized signal that you're typing) but there's always that
one player who doesn't care about ethics and still blows you away...
What to do?  Well, hopefully this model and skin is the answer! :)

This model is simply the male/grunt model with one modification: His
eyes have been blindfolded with a thick black cloth and he's wearing a
easy-to-see white garment with a big red "Don't Shoot Me!" circle.
Anyone with half a brain, upon seeing him, should realize that you
don't intend anyone any harm because you're typing.  Then, when you
finish typing, your normal model and skin gets restored the moment you
start walking forward again.  What could be better than that?  :)

If everyone downloads and installs this model, and if everyone agrees
to abide by what it stands for, then perhaps the Quake2 community can
start having mercy on typists.  After all, being fragged while typing
is as much of an issue as campers or the BFG, but we can't do anything
about those... hopefully this model will let us all play fair with the
need to type!  :)



Installation
------------

Step 1:
Drag the "baseq2" folder from this archive onto your "Quake2" folder
and select "Yes" when asked if overwriting is okay.  This will copy
the model to the correct folder for usage.

Step 2: 
This step depends on whether you have any custom config files that you
use when you play Quake2.  You will know if you do.  If you don't know
what the heck I'm talking about, then you most probably don't use such
custom configs.  Just follow the appropriate step below:

(1) I do have a custom config file or use an "Autoexec.cfg" file:

    (a) Replace your current "t" key binding from your custom/autoexec
        file with the new one from the enclosed "autoexec.cfg" file.

    (b) Copy both alias lines from the "autoexec.cfg" file into your
        custom/autoexec file just below the new "t" binding.

    (c) Replace the "uparrow" text (both occurrences) with your normal
        forward movement control.  For example, if you use the second
        mouse button to move forward, replace "uparrow" with "mouse2".
        If you use the up arrow to move forward, then leave it as is.

    (d) Replace the "male/grunt" text of the "alias +typing" line with
        the model and skin that you normally use during your Quake2
        games.  For example, if you normally play with the male sniper
        model, replace "male/grunt" with "male/sniper".  If you've
        never changed your player model, leave it as "male/grunt".

(2) I don't use a custom config or an "Autoexec.cfg" file:

    (a) Drag the enclosed "autoexec.cfg" file from this folder onto
        your "Quake2\baseq2\" folder (this makes a copy of it there).

    (b) Open this freshly-copied "autoexec.cfg" file and look at the
        text.  You'll see "uparrow" in there twice.  Change this to
        your normal forward movement control.  For example, if you use
        the second mouse button to move forward, replace "uparrow"
        with "mouse2".  If you use the up arrow to move forward, then
        leave it as is.

    (c) Replace the "male/grunt" text of the "alias +typing" line with
        the model and skin that you normally use during your Quake2
        games.  For example, if you normally play with the male sniper
        model, replace "male/grunt" with "male/sniper".  If you've
        never changed your player model, leave it as "male/grunt".
    
When either step is complete, you're ready to use the model to type!



Using The Model To Type
-----------------------

If you've completed the installation steps correctly, then all you
have to do is press "t" to type as usual.  But behind the scenes, your
player is now using the Typing Model -- that is, anyone who comes up
to you will see you wearing white and blindfolded.  They can still
shoot you, but it's bad sport if they do; after all, you're wearing
white, which is the recognized symbol for "surrender".  Anyway, once
you've finished typing, you'll still be using the Typing Model until
you start walking forward.  This means you can look around, shoot, or
keep typing, but the second you start moving you become fair game
again!  :)

You'll notice that the first time you hit "t" there might be a small
pause while you change skins, and also when you start moving forward
again.  This is normal and only happens the first time you talk on a
map -- all subsequent skin changes are from the cache and won't cause
the brief stutter.  In fact, after a while you won't even be aware
that you're changing skins every time you type!  :)



Comments About The Model
------------------------

There are in fact three versions of this blindfolded model: A normal
male/grunt and two Capture-The-Flag versions.  This ensures that you
can use the model in almost any Quake2 game or mod.  A point to note
is that the model doesn't get used in Capture-The-Flag when you talk
to your own team (but it still works when you talk to both teams).
This is because you can't expect an enemy team member to have mercy on
you when typing to your own team... after all, you could be relaying
an important tactical message to them!  :)

It's true that you can still shoot when using the Typing Model, but
doing so will get you flamed for bad sportsmanship from other players,
and they will probably start to ignore the Typing Model in future and
frag you anyway for punishment.  So don't do it!  And yes, it is still
possible to keep the Typing Model in use when moving backwards or
strafing, but I don't think this is much of an issue, because you
can't play a whole game without moving forward at some stage.  :)

Some people E-Mailed me and asked why I made it an entirely new model
instead of just a skin for the "players/male" folder.  The reason is
for Capture-The-Flag: If it was just a skin, it wouldn't show up in
CTF because you can't use custom skins in CTF for the male model.
Having it as an entirely new model means that everyone who downloads
it is guaranteed to see it when a player is typing.

Final note: This model also fully supports VWep.

Well, that's it, I hope you find it useful!  :)

======================================================================
